windows/SysThread.cpp
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36 /* */
37 /*----------------------------------------------------------------------------*/
38 /******************************************************************************/
39 /* REXX Kernel SysThread.cpp */
40 /* */
41 /* Windows implementation of the SysThread class. */
42 /* */
43 /******************************************************************************/
44 
45 #include "windows.h"
46 #include "SysThread.hpp"
47 
48 DWORD WINAPI call_thread_function(void * arguments)
49 {
50  ((SysThread *)arguments)->dispatch();
51  return 0;
52 }
53 
54 // create a new thread and attach to an activity
56 {
57  _threadHandle = CreateThread(NULL, THREAD_STACK_SIZE, call_thread_function, this, 0, &_threadID);
58  // we created this one
59  attached = false;
60 }
61 
63 {
64  // default dispatch returns immediately
65 }
66 
67 // attach an activity to an existing thread
69 {
70  // initialize the thread basics
71  _threadID = GetCurrentThreadId();
72  _threadHandle = GetCurrentThread();
73  attached = true; // we don't own this one (and don't terminate it)
74 }
75 
77 {
78  int pri = THREAD_PRIORITY_NORMAL;
79  /* critical priority? */
80  switch (priority)
81  {
82  case HIGH_PRIORITY: // critical priority
83  pri= THREAD_PRIORITY_ABOVE_NORMAL+1; /* the class is regular, but move */
84  /* to the head of the class */
85  /* medium priority */
86  break;
87 
88  case GUARDED_PRIORITY:
89  pri = THREAD_PRIORITY_NORMAL+1; /* guard priority is just above normal*/
90  break;
91 
92  case MEDIUM_PRIORITY:
93  pri = THREAD_PRIORITY_NORMAL; /* normal class, */
94  /* dead in the middle of it all */
95  break;
96 
97  case LOW_PRIORITY:
98  pri = THREAD_PRIORITY_IDLE +1; /* give us idle only, but make it */
99  break;
100  /* important idle time only */
101  }
102  SetThreadPriority(_threadHandle, pri);
103 }
104 
105 
107 /******************************************************************************/
108 /* Function: Do any platform specific thread termination */
109 /******************************************************************************/
110 {
111  if (!attached && _threadHandle != INVALID_HANDLE_VALUE)
112  {
113  CloseHandle(_threadHandle); // close the thread handle
114  _threadHandle = INVALID_HANDLE_VALUE;
115  }
116 }
117 
118 
119 void SysThread::startup()
120 /******************************************************************************/
121 /* Function: Do any platform specific thread initialization */
122 /******************************************************************************/
123 {
124  // this is a nop on Windows;
125 }
126 
127 
128 void SysThread::shutdown()
129 /******************************************************************************/
130 /* Function: Do any platform specific thread shutdown activities. This */
131 /* replaces the WindowEnv stuff in prior releases. */
132 /******************************************************************************/
133 {
134  // this is a nop on Windows;
135 }
136 
137 
138 void SysThread::yield()
139 /******************************************************************************/
140 /* Function: Yield control to other threads. */
141 /******************************************************************************/
142 {
143  // this is a nop on Windows;
144 }
145 
146 
147 bool SysThread::equals(SysThread &other)
148 /******************************************************************************/
149 /* Function: Yield dispatching control to other threads. */
150 /******************************************************************************/
151 {
152  return _threadID == other._threadID;
153 }
pthread_t _threadID
void startup()
virtual void dispatch()
void shutdown()
virtual void attachThread()
void createThread()
void terminate()
HANDLE _threadHandle
void setPriority(int priority)
bool equals(SysThread &other)
DWORD WINAPI call_thread_function(void *arguments)